The artwork gives off that classic game vibe we've been missing for a long time now, and when it shows, it shows. Holy sweet mother of potato salad, the visuals are bright, colorful, open, and inspiring. Finally, and most importantly, the visuals. What can I say? It's a mix of jazz and thunder from Behemoth, and once again, they deliver a soundtrack that doesn't have a single mediocre song in it. The fight is chaotic, and once you're done, it is quite satisfying. By the time you finish the first phase, more then half of your time will be gone, and that is not a joke. And not only that, it's very, very difficult. The music, stage, enemy's, and objectives work perfectly here. Was it worth it? The final boss is easily, without a shadow of a doubt, my favorite final boss of all time. Next, I would like to talk about the final boss, since it's build up throughout the game. There are hundreds of characters that can equip different weapons and level up, and there are also different classes such as healers, shield's, swords, maces, and even range. You might think the game-play would get old after an hour or two, but you would be dead wrong. What can I say except it's good old turn based combat. The characters are very charming, the bear is funny (also voiced by the narrator from BattleBlock Theater), and it's nothing but a thrill ride all the way through. The story is very complex, and will pull you in for hours and hours. This is the first Behemoth game that confirms that most, if not all the Behemoth games are connected, which I find very interesting. I love the Behemoth games for the fact that they take a lot of time to make.
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